opynsim
Unofficial C++ Documentation
Loading...
Searching...
No Matches
liboscar
maths
ray_collision.h
Go to the documentation of this file.
1
#pragma once
2
3
#include <
liboscar/maths/vector.h
>
4
5
namespace
osc
6
{
7
struct
RayCollision
{
8
9
RayCollision
() =
default
;
10
11
RayCollision
(
float
distance_,
const
Vector3
& position_) :
12
distance
{distance_},
13
position
{position_}
14
{}
15
16
float
distance
{};
17
Vector3
position
{};
18
};
19
}
osc::Vector< float, 3 >
osc
Definition
custom_decoration_generator.h:5
osc::RayCollision
Definition
ray_collision.h:7
osc::RayCollision::RayCollision
RayCollision()=default
osc::RayCollision::distance
float distance
Definition
ray_collision.h:16
osc::RayCollision::RayCollision
RayCollision(float distance_, const Vector3 &position_)
Definition
ray_collision.h:11
osc::RayCollision::position
Vector3 position
Definition
ray_collision.h:17
vector.h
Generated by
1.9.8