#include <shared_depth_stencil_render_buffer.h>
◆ SharedDepthStencilRenderBuffer() [1/2]
| osc::SharedDepthStencilRenderBuffer::SharedDepthStencilRenderBuffer |
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explicit |
◆ SharedDepthStencilRenderBuffer() [2/2]
◆ anti_aliasing_level()
◆ clone()
◆ dimensionality()
◆ format()
◆ has_been_rendered_to()
| bool osc::SharedDepthStencilRenderBuffer::has_been_rendered_to |
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const |
◆ impl()
| const DepthStencilRenderBuffer & osc::SharedDepthStencilRenderBuffer::impl |
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const |
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inline |
◆ pixel_dimensions()
| Vector2i osc::SharedDepthStencilRenderBuffer::pixel_dimensions |
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const |
◆ GraphicsBackend
| friend class GraphicsBackend |
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friend |
◆ operator==
◆ RenderTexture
The documentation for this class was generated from the following file: