opynsim
Unofficial C++ Documentation
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libopynsim
graphics
render_model_in_state.h
Go to the documentation of this file.
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#pragma once
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#include <
liboscar/graphics/texture2d.h
>
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#include <
liboscar/maths/vector.h
>
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namespace
opyn
{
class
OPynSimApp; }
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namespace
opyn
{
class
Model; }
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namespace
opyn
{
class
ModelState; }
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namespace
osc
{
class
SceneCache; }
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namespace
osc
{
class
CameraV2; }
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namespace
opyn
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{
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osc::Texture2D
render_model_in_state
(
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OPynSimApp
&,
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const
Model
&,
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const
ModelState
&,
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osc::Vector2
dimensions,
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osc::Color
background_color,
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bool
draw_floor,
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osc::SceneCache
* scene_cache,
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const
osc::CameraV2
* camera
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);
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}
opyn::ModelState
Definition
model_state.h:19
opyn::Model
Definition
model.h:26
opyn::OPynSimApp
Definition
opynsim_app.h:7
osc::CameraV2
Definition
camera_v2.h:16
osc::SceneCache
Definition
scene_cache.h:25
osc::Texture2D
Definition
texture2d.h:22
osc::Vector< float, 2 >
opyn
Definition
component_registry.h:14
opyn::render_model_in_state
osc::Texture2D render_model_in_state(OPynSimApp &, const Model &, const ModelState &, osc::Vector2 dimensions, osc::Color background_color, bool draw_floor, osc::SceneCache *scene_cache, const osc::CameraV2 *camera)
osc
Definition
custom_decoration_generator.h:5
osc::Rgba< float >
texture2d.h
vector.h
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