opynsim
Unofficial C++ Documentation
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liboscar
graphics
texture_wrap_mode.h
Go to the documentation of this file.
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#pragma once
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#include <iosfwd>
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namespace
osc
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{
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// how texels should be sampled when a texture coordinate falls outside
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// the texture's bounds
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enum class
TextureWrapMode
{
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Repeat
,
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Clamp
,
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Mirror
,
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NUM_OPTIONS
,
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};
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std::ostream&
operator<<
(std::ostream&,
TextureWrapMode
);
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}
osc
Definition
custom_decoration_generator.h:5
osc::operator<<
std::ostream & operator<<(std::ostream &, const Object &)
osc::TextureWrapMode
TextureWrapMode
Definition
texture_wrap_mode.h:9
osc::TextureWrapMode::Clamp
@ Clamp
osc::TextureWrapMode::Mirror
@ Mirror
osc::TextureWrapMode::Repeat
@ Repeat
osc::BlendingEquation::NUM_OPTIONS
@ NUM_OPTIONS
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