opynsim
Unofficial C++ Documentation
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liboscar
graphics
texture_filter_mode.h
Go to the documentation of this file.
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#pragma once
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#include <iosfwd>
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namespace
osc
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{
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// how sampling should handle when the sampling position falls between multiple texels
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enum class
TextureFilterMode
{
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Nearest
,
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Linear
,
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Mipmap
,
// linear when magnifying, though
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NUM_OPTIONS
,
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};
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std::ostream&
operator<<
(std::ostream&,
TextureFilterMode
);
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}
osc
Definition
custom_decoration_generator.h:5
osc::operator<<
std::ostream & operator<<(std::ostream &, const Object &)
osc::TextureFilterMode
TextureFilterMode
Definition
texture_filter_mode.h:8
osc::TextureFilterMode::Nearest
@ Nearest
osc::TextureFilterMode::Mipmap
@ Mipmap
osc::ColorSpace::Linear
@ Linear
osc::BlendingEquation::NUM_OPTIONS
@ NUM_OPTIONS
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