opynsim
Unofficial C++ Documentation
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texture_filter_mode.h
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1#pragma once
2
3#include <iosfwd>
4
5namespace osc
6{
7 // how sampling should handle when the sampling position falls between multiple texels
8 enum class TextureFilterMode {
10 Linear,
11 Mipmap, // linear when magnifying, though
13 };
14
15 std::ostream& operator<<(std::ostream&, TextureFilterMode);
16}
Definition custom_decoration_generator.h:5
std::ostream & operator<<(std::ostream &, const Object &)
TextureFilterMode
Definition texture_filter_mode.h:8