opynsim
Unofficial C++ Documentation
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liboscar
graphics
texture_component_format.h
Go to the documentation of this file.
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#pragma once
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#include <cstddef>
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namespace
osc
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{
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enum class
TextureComponentFormat
{
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Uint8
,
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Float32
,
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NUM_OPTIONS
,
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};
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size_t
num_bytes_per_component_in
(
TextureComponentFormat
);
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}
osc
Definition
custom_decoration_generator.h:5
osc::TextureComponentFormat
TextureComponentFormat
Definition
texture_component_format.h:7
osc::TextureComponentFormat::Float32
@ Float32
osc::TextureComponentFormat::Uint8
@ Uint8
osc::num_bytes_per_component_in
size_t num_bytes_per_component_in(TextureComponentFormat)
osc::BlendingEquation::NUM_OPTIONS
@ NUM_OPTIONS
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