#include <mesh_phong_material.h>
◆ operator==
◆ ambient_color
| Color osc::MeshPhongMaterialParams::ambient_color = {0.1f, 0.1f, 0.1f} |
◆ diffuse_color
◆ light_color
◆ light_position
| Vector3 osc::MeshPhongMaterialParams::light_position = {1.0f, 1.0f, 1.0f} |
◆ specular_color
| Color osc::MeshPhongMaterialParams::specular_color = {0.1f, 0.1f, 0.1f} |
◆ specular_shininess
| float osc::MeshPhongMaterialParams::specular_shininess = 32.0f |
◆ viewer_position
| Vector3 osc::MeshPhongMaterialParams::viewer_position = {0.0f, 0.0f, 0.0f} |
The documentation for this struct was generated from the following file: