#include <euler_perspective_camera.h>
◆ EulerPerspectiveCamera()
| osc::EulerPerspectiveCamera::EulerPerspectiveCamera |
( |
| ) |
|
◆ front()
| Vector3 osc::EulerPerspectiveCamera::front |
( |
| ) |
const |
◆ projection_matrix()
| Matrix4x4 osc::EulerPerspectiveCamera::projection_matrix |
( |
float |
aspect_ratio | ) |
const |
◆ right()
| Vector3 osc::EulerPerspectiveCamera::right |
( |
| ) |
const |
◆ up()
| Vector3 osc::EulerPerspectiveCamera::up |
( |
| ) |
const |
◆ view_matrix()
| Matrix4x4 osc::EulerPerspectiveCamera::view_matrix |
( |
| ) |
const |
◆ origin
| Vector3 osc::EulerPerspectiveCamera::origin = {} |
◆ pitch
◆ vertical_field_of_view
| Radians osc::EulerPerspectiveCamera::vertical_field_of_view = Degrees{35} |
◆ yaw
◆ zfar
| float osc::EulerPerspectiveCamera::zfar = 1000.0f |
◆ znear
| float osc::EulerPerspectiveCamera::znear = 0.1f |
The documentation for this struct was generated from the following file: