10#include <SimTKcommon/internal/MassProperties.h>
11#include <SimTKcommon/internal/Rotation.h>
12#include <SimTKcommon/internal/Transform.h>
13#include <SimTKcommon/SmallMatrix.h>
17namespace osc {
struct Transform; }
Definition custom_decoration_generator.h:6
Definition custom_decoration_generator.h:5
constexpr U to(T &&value)
Definition conversion.h:56
osc::Matrix3x3 operator()(const SimTK::Mat33 &) const
osc::EulerAngles operator()(const SimTK::Rotation &) const
osc::Matrix4x4 operator()(const SimTK::Rotation &) const
osc::Quaternion operator()(const SimTK::Rotation &) const
osc::Vector3 operator()(const SimTK::UnitVec3 &) const
osc::Vector3 operator()(const SimTK::Vec3 &) const
osc::Vector3d operator()(const SimTK::Vec3 &) const
std::array< float, 6 > operator()(const SimTK::Vec6 &) const
osc::Vector3 operator()(const SimTK::fVec3 &) const
SimTK::Vec3 operator()(const osc::Color &) const
SimTK::Rotation operator()(const osc::EulerAngles &) const
SimTK::Vec3 operator()(const osc::EulerAngles &) const
SimTK::Mat33 operator()(const osc::Matrix3x3 &) const
SimTK::Rotation operator()(const osc::Quaternion &) const
SimTK::Inertia operator()(const osc::Vector3 &) const
SimTK::Vec3 operator()(const osc::Vector3 &) const
SimTK::fVec3 operator()(const osc::Vector3 &) const
Definition conversion.h:30