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| void | osc::draw_bvh (SceneCache &, const BVH &, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::draw_aabb (SceneCache &, const AABB &, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::draw_aabbs (SceneCache &, std::span< const AABB >, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::draw_bvh_leaf_nodes (SceneCache &, const BVH &, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::draw_xz_floor_lines (SceneCache &, const std::function< void(SceneDecoration &&)> &out, float scale=5.0f) |
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| void | osc::draw_xz_grid (SceneCache &, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::draw_xy_grid (SceneCache &, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::draw_yz_grid (SceneCache &, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::draw_arrow (SceneCache &, const ArrowProperties &, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::draw_line_segment (SceneCache &, const LineSegment &, const Color &, float radius, const std::function< void(SceneDecoration &&)> &out) |
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| void | osc::update_scene_bvh (std::span< const SceneDecoration >, BVH &) |
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| void | osc::for_each_ray_collision_with_scene (const BVH &scene_bvh, SceneCache &, std::span< const SceneDecoration >, const Ray &world_space_ray, const std::function< void(SceneCollision &&)> &out) |
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| std::vector< SceneCollision > | osc::get_all_ray_collisions_with_scene (const BVH &scene_bvh, SceneCache &, std::span< const SceneDecoration >, const Ray &world_space_ray) |
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| std::optional< RayCollision > | osc::get_closest_world_space_ray_triangle_collision (const Mesh &, const BVH &triangle_bvh, const Transform &, const Ray &world_space_ray) |
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| std::optional< RayCollision > | osc::get_closest_world_space_ray_triangle_collision (const PolarPerspectiveCamera &, const Mesh &, const BVH &triangle_bvh, const Rect &screen_render_rect, Vector2 mouse_screen_position) |
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| SceneRendererParams | osc::calc_standard_dark_scene_render_params (const PolarPerspectiveCamera &, AntiAliasingLevel, Vector2 dimensions, float device_pixel_ratio) |
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| BVH | osc::create_triangle_bvh (const Mesh &) |
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| FrustumPlanes | osc::calc_frustum_planes (const Camera &camera, float aspect_ratio) |
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