opynsim
Unofficial C++ Documentation
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scene_collision.h
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1#pragma once
2
5
6#include <cstddef>
7#include <limits>
8
9namespace osc
10{
11 // describes a collision between a ray and a decoration in the scene
14 size_t decoration_index = 0;
16 float world_distance_from_ray_origin = std::numeric_limits<float>::max();
17 };
18}
Definition string_name.h:14
Definition custom_decoration_generator.h:5
constexpr U to(T &&value)
Definition conversion.h:56
Definition scene_collision.h:12
Vector3 world_position
Definition scene_collision.h:15
StringName decoration_id
Definition scene_collision.h:13
float world_distance_from_ray_origin
Definition scene_collision.h:16
size_t decoration_index
Definition scene_collision.h:14