opynsim
Unofficial C++ Documentation
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ray_collision.h
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1#pragma once
2
4
5namespace osc
6{
7 struct RayCollision {
8
9 RayCollision() = default;
10
15
16 float distance{};
18 };
19}
Definition custom_decoration_generator.h:5
constexpr U to(T &&value)
Definition conversion.h:56
Definition ray_collision.h:7
RayCollision()=default
float distance
Definition ray_collision.h:16
RayCollision(float distance_, const Vector3 &position_)
Definition ray_collision.h:11
Vector3 position
Definition ray_collision.h:17