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| void | draw (const Mesh &, const Transform &, const Material &, Camera &) |
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| void | draw (const Mesh &, const Transform &, const Material &, Camera &, const MaterialPropertyBlock &) |
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| void | draw (const Mesh &, const Transform &, const Material &, Camera &, size_t submesh_index) |
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| void | draw (const Mesh &, const Transform &, const Material &, Camera &, const MaterialPropertyBlock &, size_t submesh_index) |
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| void | draw (const Mesh &, const Matrix4x4 &, const Material &, Camera &) |
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| void | draw (const Mesh &, const Matrix4x4 &, const Material &, Camera &, const MaterialPropertyBlock &) |
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| void | draw (const Mesh &, const Matrix4x4 &, const Material &, Camera &, size_t submesh_index) |
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| void | draw (const Mesh &, const Matrix4x4 &, const Material &, Camera &, const MaterialPropertyBlock &, size_t submesh_index) |
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| void | blit (const Texture2D &, RenderTexture &) |
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| void | blit_to_main_window (const RenderTexture &render_texture, std::optional< Rect > destination_screen_rect=std::nullopt, BlitFlags={}) |
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| void | blit_to_main_window (const RenderTexture &render_texture, const Material &material, std::optional< Rect > destination_screen_rect=std::nullopt, BlitFlags={}) |
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| void | blit_to_main_window (const Texture2D &, const Rect &) |
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| void | copy_texture (const RenderTexture &, Texture2D &) |
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| void | copy_texture (const RenderTexture &, Texture2D &, CubemapFace) |
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| void | copy_texture (const RenderTexture &, Cubemap &, size_t mipmap_level) |
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