opynsim
Unofficial C++ Documentation
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liboscar
graphics
materials
mesh_depth_writing_material.h
Go to the documentation of this file.
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#pragma once
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#include <
liboscar/graphics/material.h
>
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namespace
osc
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{
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// A material that only writes the depth of the mesh to the depth buffer (no
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// color output)
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class
MeshDepthWritingMaterial
final
:
public
Material
{
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public
:
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MeshDepthWritingMaterial
();
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};
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}
osc::Material
Definition
material.h:21
osc::MeshDepthWritingMaterial
Definition
mesh_depth_writing_material.h:9
osc::MeshDepthWritingMaterial::MeshDepthWritingMaterial
MeshDepthWritingMaterial()
material.h
osc
Definition
custom_decoration_generator.h:5
osc::to
constexpr U to(T &&value)
Definition
conversion.h:56
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