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| template<std::floating_point T> |
| Matrix< T, 4, 4 > | osc::look_at (const Vector< T, 3 > &eye, const Vector< T, 3 > ¢er, const Vector< T, 3 > &up) |
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| template<std::floating_point T, AngularUnitTraits Units> |
| Matrix< T, 4, 4 > | osc::perspective (Angle< T, Units > vertical_field_of_view, T aspect, T z_near, T z_far) |
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| template<std::floating_point T> |
| Matrix< T, 4, 4 > | osc::ortho (T left, T right, T bottom, T top, T z_near, T z_far) |
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| template<typename T > |
| Matrix< T, 4, 4 > | osc::scale (const Matrix< T, 4, 4 > &m, const Vector< T, 3 > &v) |
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| template<std::floating_point T, AngularUnitTraits Units> |
| Matrix< T, 4, 4 > | osc::rotate (const Matrix< T, 4, 4 > &m, Angle< T, Units > angle, Vector< T, 3 > axis) |
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| template<typename T > |
| Matrix< T, 4, 4 > | osc::translate (const Matrix< T, 4, 4 > &m, const Vector< T, 3 > &v) |
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| template<std::floating_point T> |
| T | osc::determinant_of (const Matrix< T, 3, 3 > &m) |
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| template<std::floating_point T> |
| T | osc::determinant_of (const Matrix< T, 4, 4 > &m) |
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| template<std::floating_point T> |
| T | osc::inverse (const Matrix< T, 3, 3 > &m) |
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| template<std::floating_point T> |
| Matrix< T, 4, 4 > | osc::inverse (const Matrix< T, 4, 4 > &m) |
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| template<typename T > |
| constexpr Matrix< T, 3, 3 > | osc::transpose (const Matrix< T, 3, 3 > &m) |
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| template<typename T > |
| Matrix< T, 4, 4 > | osc::transpose (const Matrix< T, 4, 4 > &m) |
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| template<std::floating_point T> |
| Vector< RadiansT< T >, 3 > | osc::extract_eulers_xyz (const Matrix< T, 4, 4 > &m) |
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| template<typename T > |
| Vector< T, 3 > | osc::detail::combine (const Vector< T, 3 > &a, const Vector< T, 3 > &b, T ascl, T bscl) |
| | Make a linear combination of two vectors and return the result.
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| template<typename T > |
| Vector< T, 3 > | osc::detail::scale (const Vector< T, 3 > &v, T desiredLength) |
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| template<typename T > |
| bool | osc::decompose (const Matrix< T, 4, 4 > &model_matrix, Vector< T, 3 > &r_scale, Qua< T > &r_orientation, Vector< T, 3 > &r_translation, Vector< T, 3 > &r_skew, Vector< T, 4 > &r_perspective) |
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| template<std::floating_point T> |
| constexpr Matrix< T, 3, 3 > | osc::adjugate (const Matrix< T, 3, 3 > &m) |
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| template<std::floating_point T> |
| Matrix< T, 3, 3 > | osc::normal_matrix (const Matrix< T, 4, 4 > &m) |
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| template<std::floating_point T> |
| Matrix< T, 4, 4 > | osc::normal_matrix4x4 (const Matrix< T, 4, 4 > &m) |
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| template<typename T , size_t C, size_t R> |
| constexpr const T * | osc::value_ptr (const Matrix< T, C, R > &m) |
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| template<typename T , size_t C, size_t R> |
| constexpr T * | osc::value_ptr (Matrix< T, C, R > &m) |
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