Definition graphics_context.h:17
bool vsync_enabled() const
std::string backend_renderer_string() const
void swap_buffers(SDL_Window &)
void set_vsync_enabled(bool)
GraphicsContext(SDL_Window &)
std::future< Texture2D > request_screenshot()
GraphicsContext(GraphicsContext &&) noexcept=delete
AntiAliasingLevel max_antialiasing_level() const
std::string backend_shading_language_version_string() const
std::string backend_vendor_string() const
std::string backend_version_string() const
void main_window_clear(const Color &)
void set_debug_mode(bool)
GraphicsContext(const GraphicsContext &)=delete
Definition texture2d.h:22