opynsim
Unofficial C++ Documentation
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depth_stencil_render_buffer_format.h
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1#pragma once
2
3#include <iosfwd>
4
5namespace osc
6{
7 // the underlying format of a depth render buffer
8 //
9 // note: the naming convention and documentation for each format is designed
10 // to be the same as Vulkan's:
11 //
12 // https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkFormat.html
14
15 // two-component, 32-bit packed format that has 8 unsigned integer bits
16 // in the stencil component and 24 unsigned normalized bits in the depth
17 // component
19
20 // one-component, 32-bit signed floating-point format that has 32 bits in
21 // the depth component
23
25
27 };
28
29 std::ostream& operator<<(std::ostream&, DepthStencilRenderBufferFormat);
30}
Definition custom_decoration_generator.h:5
std::ostream & operator<<(std::ostream &, const Object &)
DepthStencilRenderBufferFormat
Definition depth_stencil_render_buffer_format.h:13