#include <render_texture.h>
◆ RenderTexture() [1/2]
| osc::RenderTexture::RenderTexture |
( |
| ) |
|
◆ RenderTexture() [2/2]
◆ anti_aliasing_level()
◆ color_format()
◆ depth_stencil_format()
◆ device_pixel_ratio()
| float osc::RenderTexture::device_pixel_ratio |
( |
| ) |
const |
◆ dimensionality()
◆ dimensions()
| Vector2 osc::RenderTexture::dimensions |
( |
| ) |
const |
◆ impl()
| const Impl & osc::RenderTexture::impl |
( |
| ) |
const |
|
inline |
◆ pixel_dimensions()
| Vector2i osc::RenderTexture::pixel_dimensions |
( |
| ) |
const |
◆ reformat()
◆ set_anti_aliasing_level()
◆ set_color_format()
◆ set_depth_stencil_format()
◆ set_device_pixel_ratio()
| void osc::RenderTexture::set_device_pixel_ratio |
( |
float |
| ) |
|
◆ set_dimensionality()
◆ set_pixel_dimensions()
◆ upd_color_buffer()
◆ upd_depth_buffer()
◆ GraphicsBackend
◆ operator<<
◆ operator==
The documentation for this class was generated from the following file:
- /home/adam/Desktop/opensim-creator/third_party/opynsim/liboscar/graphics/render_texture.h