#include <graphics_context.h>
◆ GraphicsContext() [1/3]
| osc::GraphicsContext::GraphicsContext |
( |
SDL_Window & |
| ) |
|
|
explicit |
◆ GraphicsContext() [2/3]
◆ GraphicsContext() [3/3]
◆ ~GraphicsContext()
| osc::GraphicsContext::~GraphicsContext |
( |
| ) |
|
|
noexcept |
◆ backend_renderer_string()
| std::string osc::GraphicsContext::backend_renderer_string |
( |
| ) |
const |
◆ backend_shading_language_version_string()
| std::string osc::GraphicsContext::backend_shading_language_version_string |
( |
| ) |
const |
◆ backend_vendor_string()
| std::string osc::GraphicsContext::backend_vendor_string |
( |
| ) |
const |
◆ backend_version_string()
| std::string osc::GraphicsContext::backend_version_string |
( |
| ) |
const |
◆ debug_mode()
| bool osc::GraphicsContext::debug_mode |
( |
| ) |
const |
◆ main_window_clear()
◆ max_antialiasing_level()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ request_screenshot()
| std::future< Texture2D > osc::GraphicsContext::request_screenshot |
( |
| ) |
|
◆ set_debug_mode()
| void osc::GraphicsContext::set_debug_mode |
( |
bool |
| ) |
|
◆ set_vsync_enabled()
| void osc::GraphicsContext::set_vsync_enabled |
( |
bool |
| ) |
|
◆ swap_buffers()
◆ vsync_enabled()
| bool osc::GraphicsContext::vsync_enabled |
( |
| ) |
const |
The documentation for this class was generated from the following file:
- /home/adam/Desktop/opensim-creator/third_party/opynsim/liboscar/graphics/graphics_context.h